At Anston Park Infant School we are computer wizards! We want all our children to love computing. We want them to have no limits to what their ambitions are and grow up wanting to be teachers, graphic designers, technical analysts, software engineers, video game designers, web developers, computing technicians, IT consultants, Network managers, Computer journalists, Programme managers, helpdesk engineers , project managers, field engineers, system analysts, computing build engineers or Social media marketers.
Our teaching allows the children to gain secure knowledge and skills which will encourage them to use computing to develop ideas, express themselves, solve problems and become computational thinkers. Computing skills allow children to become confident, creative and inquisitive learners who are able to be critical and challenge themselves. Our aim is to build the foundations of these skills through EYFS to the end of KS1 to a suitable level for preparation for KS2, and looking even further for the future workplace and as active participants in a digital world.
Our teaching implements the computing National Curriculum which is comprised of 3 main parts; Digital Literacy, Information Technology and Computer Science. Knowledge and skills are taught progressively, allowing the children to embed their learning over time. In EYFS, computing is taught through the Early Years Curriculum as part of ‘Understanding the World’ and 'Technology'
Computer Science teaches the principles of information and computation. It involves creating and debugging simple programs using algorithms. We begin with using precise verbal instructions (algorithms) to get a friend to a certain point across the room or explain how to make a sandwich. We then move on to using the Beebots and then creating their own game on Purple Mash using coding.
Digital Literacy involves using computing purposefully as a tool for learning. Our children learn to use the internet to search for information, use the keyboard to type text, make modifications to their work including changing the font size and colour, and to save and retrieve their work. We use the units on purple mash to support this.
Information Technology is the understanding of how computing is used beyond school and how to keep safe on the internet. Our children have access to a bank of laptops and iPads to support their learning. We use Purple Mash, Phonics Play and other software packages to aid teaching and learning. We have interactive whiteboards in every classroom and these are used daily to further enable and enhance learning.
We teach e-safety as an explicit part of our curriculum through Computing and PSHRE. We discuss issues such as; keeping personal information private, trusting people and sources online, treating others online as we would in real life, posting images online, and what to do if anything makes children feel uncomfortable online. We also use the Hector's World and Lee & Kim's Adventure cartoons to introduce children to e-safety issues, as well as stories such as Smartie the Penguin and Digiduck’s Big Decision. We use many resources on the Rotherham Power website to support this learning.
After the implementation of this robust computing curriculum, children at Anston Park Infant School will be digitally literate and able to join the rest of the world on its digital platform. They will be equipped, not only with the skills and knowledge to use technology effectively, but more importantly – safely. The biggest impact on our children is that they understand the consequences of using the internet and that they are also aware of how to keep themselves safe online. (Reviewed by Subject leader June 2020) Photographs below show computing opportunities from Reception to Year 2.
|API Progression in Algorithms and Programming.pdf
|API Progression in Digital Literacy.pdf
|API Progression in Information Technology.pdf
|Computing Policy June 2020.pdf
|Primary National Curriculum Computing Programmes of Study.pdf
|Purple Mash Strands.pdf